To Keep All Three Campaigns Alive and Distinct

To keep my three campaign worlds—RISEN, PARAGONS, and IMPOSTERS—rich, sharp, and powerful, I need hard boundaries between them. When ideas drift from one into another, the victimized campaign loses uniqueness and momentum. And nobody wants a dead campaign because it accidentally donated an organ to another one.

Imposters has its own identity.

These guidelines help us protect it.


1. This Is a Superhero World First

Imposters is fundamentally a superhero covert-survival story set in a broken world.

Your characters are supers—period.

Origins can be:

But they function as superpowers, not as D&D-style spellcasting or fantasy magic systems.


2. Atlanteans = Clarke’s Law On Steroids

Atlantean “magic” looks mystical only because the science is so advanced your brain throws up its hands and reaches for symbolism.