To keep my three campaign worlds—RISEN, PARAGONS, and IMPOSTERS—rich, sharp, and powerful, I need hard boundaries between them. When ideas drift from one into another, the victimized campaign loses uniqueness and momentum. And nobody wants a dead campaign because it accidentally donated an organ to another one.
Imposters has its own identity.
These guidelines help us protect it.
Imposters is fundamentally a superhero covert-survival story set in a broken world.
Your characters are supers—period.
Origins can be:
But they function as superpowers, not as D&D-style spellcasting or fantasy magic systems.
Atlantean “magic” looks mystical only because the science is so advanced your brain throws up its hands and reaches for symbolism.